to this ends, I've put together a document to explain how each trigger relates to embedded commands
suspicious glances back and forth
honestly, I'm not really sure I should even post this
oh well...
the ungodly popular, "cranial nerve exam"
literally,
https://en.wikipedia.org/wiki/Cranial_nerves a not even veiled attempt to activate the nerves that connect the brain to your sensory nervous system. as far as manipulating the actual circuitry of the brain, I feel this is pretty funny in how obvious it is. it relates exactly to the concept of "an AUTONOMOUS SENSORY MERIDIAN RESPOSE". What does that mean? it means that they are triggering your senses and creating associations between those triggers and various programming commands. the ASMR artists have a standardized series of triggers they pretty much all use (which I'll detail here). watch enough, and the triggers will stick,
even when used in real life
-pen clicks
"anchor-point" in the mind. signals to the target that the information that comes next is extremely important, and it will create a stronger
impression on the target's subconscious. The accompanying hand gestures
and auditory cues like the pen clicks are both aides to the verbal commands ('which are doing the real work')
-palm down, or palm flat against a surface
"Do NOT think about this". Usually a phrase or topic follows. Used to suppress the conscious mind's recognition of any suggestion or command, allowing it instead to be processed by the subconscious. The subconscious will accept the information uncritically, where it will then be buried until it can be used in later triggers. Sometimes, it will also be used by an agent as they speak to another agent in the presence of their target
-tapping nails against a surface or object of interest
the 'tap', can be used for a number of commands or to signal the target to pay close attention, or to 'relax' and listen to the verbal commands
that come next. It is also a type of self-soothing gesture which when done by the target suggests the target is already in a trance
-moving the hand and rubbing the tips of the fingers together while gesturing towards an area of apparent interest
"butterfly", used to "soften" or "relax" critical thinking faculties.
When this is used, what comes next is very important; what follows will often be a trigger for entering hypnotic trance, although sometimes it will be a suggestion to help implant false memories. however, the hand
sign itself doesn't induce the trance, it's the suggestion planted. the
hand sign is there to activate a specific suggestion
-latex gloves
imparts a feeling of authority, sanitary, precision, professionalism
knowledge, emphasizes hand movements. Evokes "white coat syndrome", useful for implantation of very personal suggestions or commands which will be taken literally when enacted by the target
-"snapping" the gloves
"shock" or surprise the target with an obtrusive sound. the aftermath
of the sound creates a subtle but consistent moment of disorientation which can be utilized
-one finger raised ("no" hand sign)
"one finger means 'no'"
Any thought or action associated with a raised index finger means "no"
or "stop". Some consider the symbol itself to be the only necessary
suggestion to induce a trance.
-"stop" hand sign (a single hand, flat, facing the viewer)
when the stop hand command is followed by the aforementioned "no" hand
command in close proximity, it can immediately halt an action or thought in the subject. Can halt a train of thought and "short-circuit"
what the target is currently thinking, creating the "blank slate"
effect.
-"face palm" [hand flat against face, palm touching or nearly touching the forehead]
used as an 'abort' 'erasing' or 'forgetting' command, implicated in "memory wiping" effect
-"shush" or "keep this a secret" (one finger raised in front of closed lips)
obviously silence/secrecy. but very rarely used to call for actual silence from the person, and more mainly works to implant the Idea of silence. highly effective as a secrecy command. the subconscious very rarely forgets, so if a secret is planted in the subconscious mind and the secrecy command is triggered, only the conscious mind forgets, whereas the subconscious mind still is affected by and acts upon the trigger
-”hold still” (verbal)
Used to prepare the target to be programmed, to enter the hypnotic trance. A suggestion to not allow any intrusive thoughts into your mind, as only the handler’s thoughts and suggestions can be accepted in this state. The “hold still” command is to keep the mind clear and receptive of programming.
Among the most powerful inductions for trance. There are many different varieties, including, ‘Don’t Move’, ‘Stay Right There’, and ‘Calm Down’. Usually they are used in the context of other demands. The effect all these variations have in common is to halt all voluntary activity. It is often the final suggestion made before the subject is put in a ‘sleepytime trance’ which is often utilized for implanting false memories
-waving a hand over the subjects face in a repetitive back and forth motion
If slow, it indicates a ‘sleepytime’ trance. The subject becomes lethargic, drowsy; the suggestion following the ‘waving’ usually instructs the subject to enter a “sleepytime” or “fall asleep” trance.
If the waving is quick, it might be signaling ‘calm down’, to reduce anxiety and induce relaxation.
The waving hand tends to be a general command to enter a deeper state of hypnosis or return to a previous state of hypnosis. Could also be interpreted by the subject as a “wiping” or a “reset”, a command to “Clear the Hard Drive” and receive a new suggestion
Structure of an ASMR video
‘Formula’ tends to be:
-30 minute video, sometimes up to an hour
-scene setup: the asmr artist informs the viewer of what will happen in a scene, what their role is and why they have “shown up” to see the asmr artist, and what triggers/inductions will take place
-light induction: generally first couple of triggers are introduced, building the trance-lite state, but not yet into a deep trance. A couple of important visual or auditory triggers from the past might be reintroduced here to enhance the suggestion they pertain to
-roleplay portion: the meat and potatoes of the video, where the deepest portion of the trance will be inducted. The suggestions and embedded commands of relevance to the video will be placed into this portion and will be accepted by the subconscious of the person watching under the pretext of being a part of the roleplay. This takes place automatically - the consent portion is simply the continuance of watching the video. Importantly this also reveals certain vulnerabilities by, when a subject stops watching the video entirely.
-deep trance can be induced before or after or during the meat and potatoes of the roleplay portion. The important part is that it achieved at the optimal time for the suggestions being delivered. Depending on the triggers and the content of the video, the placement of the deep trance induction may vary
-”sleepytime” cool off/induction: at this point, the video winds back down with lite trance, some final embedded commands, the most prominent among said commands being the “forget what you have done and seen” suggestion, resulting in both literal sleep and the metaphorical “sleep” of the part of the brain that experienced the induction. Only the pleasant physical sensations tend to be retained, thus leading the viewer to seek out further asmr
this is the portion where the viewer will be reminded to forget